//==============================================================================
define flaming
{
	SetSelector
	{
	    techLogic none/Pickup Flaming Weapons Active
		set hotspot
        {
            version
            {
                Visual jimmy
            }
        }
		set hotspot
        {
            version
            {
                Visualparticle SFX Flame Character
            }
        }
    }
}

//==============================================================================
define hornboost
{
    Techlogic none/TG Horn VFX
	SetSelector
    {
	    set hotspot
        {
            version
            {
			    Visual jimmy
            }
		}
    }
	SetSelector
    {
	    set hotspot
        {
            version
            {
			    Visualparticle SFX Gjallarhorn Damage VFX
            }
		}
    }
}

//==============================================================================
define odysseusbonus
{
	SetSelector
	{
	    techLogic none/Bonus Odysseus
		set hotspot
        {
            version
            {
                Visual jimmy
            }
        }
		set hotspot
        {
            version
            {
                Visualparticle SFX Odysseus Bonus Ground Glow
            }
        }
    }
}

//==============================================================================
define rage
{
	SetSelector
	{
	    techLogic none/Loadout Rage
		set hotspot
        {
            version
            {
                Visual jimmy
            }
        }
		set hotspot
        {
            version
            {
                Visualparticle SFX Rage Effect
            }
        }
    }
}

//==============================================================================
define converted
{
    TechLogic none/Converted VFX
    set hotspot
    {
        version
        {
            Visualnone jimmy
        }
    }	  
    set hotspot
    {
        version
        {
            Visualparticle SFX Converted Unit
        }
    }
}

//==============================================================================
define convertedsparkle
{
    TechLogic none/Converted VFX
    set hotspot
    {
        version
        {
            Visualnone jimmy
        }
    }	  
    set hotspot
    {
        version
        {
            Visualparticle SFX Converted Unit Sparkle
        }
    }
}

//==============================================================================
define charm
{
    TechLogic none/Bonus Charm VFX
    set hotspot
    {
        version
        {
            Visualnone jimmy
        }
    }	  
    set hotspot
    {
        version
        {
            Visualparticle SFX Freyja Charm Heart
        }
    }
}

//==============================================================================

import Egyptian_Axeman_Shield_anim.txt

//==============================================================================
define mistbody
{
   TechLogic none/TG Frost Enemy 01/TG Frost Enemy 02/TG Frost Enemy 03/TG Frost Enemy 04/TG Frost Enemy Frozen/Pickup Frost Slow
   set hotspot
   {
      version
      {
         Visualnone jimmy
      }
   }	  
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Moderate
      }
   }
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Moderate
      }
   }
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Moderate
      }
   }
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Moderate
      }
   }
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Moderate
      }
   }
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Moderate
      }
   }
}

//==============================================================================
define Egyptian2HandAxe
{
    SetSelector
    {
        TechLogic none
        set hotspot
        {
            version
            {
                Visual Attachments E Axe 2handed Copper
            }
        }  
    }
}

//==============================================================================
define bloodspurt
{
    set hotspot
    {
        version
        {
		    Visualparticle SFX Blood Spurt Small
        }
    }
}

//==============================================================================
define bloodspurtflail
{
    set hotspot
    {
        version
        {
		    Visualparticle SFX Blood Spurt Flail Small
        }
    }
}

//==============================================================================
define blooddecal
{
    set hotspot
    {
        version
        {
		    Visualparticle SFX Blood Decal Small
        }
    }
}

//==============================================================================
anim Idle
{
    SetSelector
    {
		set hotspot
		{
			version
			{
			    Visual Infantry E Axeman_idleA
			    ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Copper
			    ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Copper
			    connect RightHand Egyptian2HandAxe hotspot
			    Connect leftforearm EgyptianAxemanShield hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
	        }
   	    }
    }
}

//==============================================================================
anim walk
{
    SetSelector
    {
		TechLogic none/TG Frost Enemy 01/TG Frost Enemy 02/TG Frost Enemy 03/TG Frost Enemy 04/TG Frost Enemy Frozen/Pickup Frost Slow
		set hotspot
    	{
			version
     		{
				Visual Infantry E Axeman_WalkA
                tag FootstepLeft 0.30 true   
                tag FootstepRight 0.80 true			   
				ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Copper
				ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Copper
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
    		}
		}
		set hotspot
    	{
			version
     		{
				Visual Infantry E Axeman_WalkA
                tag FootstepLeft 0.30 true   
                tag FootstepRight 0.80 true			   
				ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Copper
				ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Copper
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				Length 1.0
    		}
		}
		set hotspot
    	{
			version
     		{
				Visual Infantry E Axeman_WalkA
                tag FootstepLeft 0.30 true   
                tag FootstepRight 0.80 true			   
				ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Copper
				ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Copper
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				Length 1.07
    		}
		}
		set hotspot
    	{
			version
     		{
				Visual Infantry E Axeman_WalkA
                tag FootstepLeft 0.30 true   
                tag FootstepRight 0.80 true			   
				ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Copper
				ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Copper
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				Length 1.14
    		}
		}
		set hotspot
    	{
			version
     		{
				Visual Infantry E Axeman_WalkA
                tag FootstepLeft 0.30 true   
                tag FootstepRight 0.80 true			   
				ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Copper
				ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Copper
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				Length 1.21
    		}
		}
		set hotspot
    	{
			version
     		{
				Visual Infantry E Axeman_WalkA
                tag FootstepLeft 0.30 true   
                tag FootstepRight 0.80 true			   
				ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Copper
				ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Copper
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				Length 1.21
    		}
		}
		set hotspot
    	{
			version
     		{
				Visual Infantry E Axeman_WalkA
                tag FootstepLeft 0.30 true   
                tag FootstepRight 0.80 true			   
				ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Copper
				ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Copper
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				Length 1.21
    		}
		}
    }
}

//==============================================================================
anim RangedAttack
{
    SetSelector
    {
        TechLogic none/TG Frost Enemy 01/TG Frost Enemy 02/TG Frost Enemy 03/TG Frost Enemy 04/TG Frost Enemy Frozen/Pickup Frost Slow
        set hotspot
        {
            version
            {
				Visual Infantry E Axeman_AttackA
                tag Attack 0.58 true
                tag GenericSound 0.40 true
                tag SpecificSoundSet 0.51 false SwordSwing checkVisible
				ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Copper
				ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Copper
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
            }
        }
		set hotspot
        {
            version
            {
				Visual Infantry E Axeman_AttackA
                tag Attack 0.73 true
                tag GenericSound 0.65 true
                tag SpecificSoundSet 0.66 false SwordSwing checkVisible
				ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Copper
				ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Copper
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				Length 1.4
            }
        }
		set hotspot
        {
            version
            {
				Visual Infantry E Axeman_AttackA
                tag Attack 0.78 true
                tag GenericSound 0.70 true
                tag SpecificSoundSet 0.71 false SwordSwing checkVisible
				ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Copper
				ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Copper
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				Length 1.5
            }
        }
		set hotspot
        {
            version
            {
				Visual Infantry E Axeman_AttackA
                tag Attack 0.83 true
                tag GenericSound 0.75 true
                tag SpecificSoundSet 0.76 false SwordSwing checkVisible
				ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Copper
				ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Copper
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				Length 1.6
            }
        }
		set hotspot
        {
            version
            {
				Visual Infantry E Axeman_AttackA
                tag Attack 0.88 true
                tag GenericSound 0.80 true
                tag SpecificSoundSet 0.81 false SwordSwing checkVisible
				ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Copper
				ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Copper
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				Length 1.7
            }
        }
		set hotspot
        {
            version
            {
				Visual Infantry E Axeman_AttackA
                tag Attack 0.88 true
                tag GenericSound 0.80 true
                tag SpecificSoundSet 0.81 false SwordSwing checkVisible
				ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Copper
				ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Copper
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				Length 1.7
            }
        }
		set hotspot
        {
            version
            {
				Visual Infantry E Axeman_AttackA
                tag Attack 0.88 true
                tag GenericSound 0.80 true
                tag SpecificSoundSet 0.81 false SwordSwing checkVisible
				ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Copper
				ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Copper
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				Length 1.7
            }
        }
    }
}

//==============================================================================
anim Bored
{
    SetSelector
    {
		set hotspot
		{
			version
			{
				Visual Infantry E Axeman_boredA
				ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Copper
				ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Copper
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
			}
		}
    }
}

//==============================================================================
anim Flail
{
    SetSelector
    {
        set hotspot
        {
            version
            {
			    Visual Infantry E Axeman_FlailA
		        tag SpecificSoundSet 0.15 false MaleFlail checkVisible				
			    ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Copper
			    ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Copper
			    connect RightHand Egyptian2HandAxe hotspot
			    Connect leftforearm EgyptianAxemanShield hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				Connect hotspot bloodspurtflail hotspot
            }
        }
    }
}

//==============================================================================
anim Death
{
    SetSelector
    {
        set hotspot
        {
            version
            {
				Visual Infantry E Axeman_DeathA
			    ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Copper
			    ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Copper
			    connect RightHand Egyptian2HandAxe hotspot
			    Connect leftforearm EgyptianAxemanShield hotspot
//VFXs
				Connect hotspot bloodspurt hotspot
			    Connect hotspot blooddecal hotspot
			    length 0.9
            }
        }
    }
}